Introduction Hi pink figure Hi pink figure Hi so it has been a while since I first started the Creative Digital Media course in College. This course has taught me so much and there is so much more to learn. It is a very creative and fun course. Year 1 was interesting and became very challenging when Covid entered. There was a lot of late night works and was filled with assignments but I did it and now I am in second year. I'm looking forward to this module because I like games and always was interesting in some game designs but never decided to take on this task on my own with any help. I feel that this module will answer my question about game design and career in multimedia. There were some really good tasks that I enjoyed and did very well in like photography which changes your point of view on everyday objects and for me it woke up my eye for photography. Image manipulation was a very fun and entertaining task as it allowed you to create something out ...
About my GDD Document Overview sketch of my game idea Close up sketch of my game idea Link to me GDD My GDD Document Dundoc I found the document fairly hard to start as I wasn't sure if I am putting in enough information and whether or not I lack a lot of content. I decided to try to make a game design document on Dundoc. It took some time to get to know the website but I managed to learn the basic steps very quickly. I like how Dundoc offers you two different templates that help you out to begin. I have started some work on my Game Design document on Dundoc. I have set up my account and proceeded to work. To help visualize my game more and make it easier for myself to explain, I have drawn some game sketches. I have applied colour to some to show what colours I am hoping to use in the game. In the Dundoc, I picked the most important and obvious headings and in those heading, I have explained my game design and provided the sketches in the image section. I have ...
What is Fun in Games? Games can be described by the 3 components Mechanics, Dynamics, and Aesthetics (MDA) or otherwise stated as rules – system – “fun” . The three reading selections this week and the synopsis below all address the term “fun” in relation to game design. There are eight types of Fun outlined by the MDA. These eight are both a source of reference and player experience that blend together in many ways, and essentially what makes a game engaging and enjoyable. Figure 1: Eight kinds of Fun Both Oxford and Merrian dictionaries define Fun as an enjoyment, delight. But within the context of a game, it refers to a form of pleasurable entertainment. MDA papers define the '8 kinds of fun' sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission, remain a source of reference and possibly the most popular list of player interactions combining in various forms to attract each player to a particular game. Nicole Lazzaro presents four type...
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