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Showing posts with the label week 8

First Playable

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First Gameplay   Screenshot of my Unity This is getting better and better with every element added. I feel like this week I really progress with the work on my game and I'm moving forward. I really like how it is coming along and enjoy the little gameplay I can already get. I like how I can control what and how I want to make and create this project not having to follow a tutorial from step 1. It gives me a lot of freedom and allows me to be more creative. This week I have managed to fix the controls that I had a problem with last week. The ball was bouncing around and only the forward and backward movement worked. I am happy that I managed to fix those controls and make a proper, fully working script for the ball that now can move 360 degrees using the keyboard keys. Screenshot of my Unity As seen above I have done some experimenting to see what works and what I could add to my game to make it more fun, so far everything is working for me greatly and I am getting more excited abou...

Unity Tutorial 07

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My favourite Unity Game so far screenshot of my unity work This week in Unity we have done some game that took us to the next level of game development. I will definitely find these unity tutorials very useful for my own project as it involves a lot of the features that I was interested in my own game. I feel more prepared for further developing my own game prototype and think that with those skills I learned in this week's Unity I will be able to take my game to a better level and they could really improve its functionality.   We have created a game about a rolling ball that has powerups to collect and the ability to knock out an enemy. I found this game the most interesting to make out of all the ones we made before. However, this meant we had to use more code and it got more complicated. I didn't have much trouble following the videos but felt overwhelmed by the amount of code we started using. I really liked how we have changed the controls slightly in these tutorials, we ...

Game Fun

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What is Fun in Games?  Games can be described by the 3 components Mechanics, Dynamics, and Aesthetics (MDA) or otherwise stated as rules – system – “fun” . The three reading selections this week and the synopsis below all address the term “fun” in relation to game design. There are eight types of Fun outlined by the MDA. These eight are both a source of reference and player experience that blend together in many ways, and essentially what makes a game engaging and enjoyable. Figure 1: Eight kinds of Fun Both Oxford and Merrian dictionaries define Fun as an enjoyment, delight. But within the context of a game, it refers to a form of pleasurable entertainment. MDA papers define the '8 kinds of fun' sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission, remain a source of reference and possibly the most popular list of player interactions combining in various forms to attract each player to a particular game. Nicole Lazzaro presents four type...

Tech Task: Einstein Chalkboard

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  Mathematics of Cookies 

Twitter Lists

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  Twitter Lists Twitter Follow image Image Source Link to my Lists I have just created my first two lists on Twitter. They were easy to make and turned out to be very helpful in organising your Twitter tweets. You can create a list for every topic and interest. I have never used or created Twitter lists before but will start from now on to help the content I find on Twitter more organised and together.